To use the emulator, just place the Nintendo DS BIOS files legally downloaded in the sdmc: / switch / melonds folder with the names “bios7.bin”, bios9.bin “and” firmware.bin “. Warning: Due to changes to the configuration system, it is necessary to delete the melonDS.ini file before using this version to avoid problems! Directory Listing Script © 2006 - 2020 by HtheBHtheB.
This week will be all about a dripfeed of new cores along with a version bump of RetroArch, which will be needed for some of the new cores that will be arriving this week.
This is an up-and-coming Nintendo DS emulator by StapleButter, and it now has a libretro port. Some of the things that are still not properly implemented is touchscreen/mouse support and multithreading for the software 3D rasterizer, but we will take care of that soon. This emulator might not yet be a replacement for DesMuMe, but it’s quickly progressing so definitely keep your eyes on it, as DesMuMe certainly needs some competition.
You can get this new core on our buildbot. Start up RetroArch, go to ‘Online Updater’, and check for ‘MelonDS’.
For more information on MelonDS, check out its official homepage here.
Available for
The MelonDS core is currently available for:
- Windows (64bit/32bit)
- Linux (32bit/64bit)
- macOS
- iOS
- Android
BIOS instructions, etc. (required)
MelonDS requires a real BIOS file in order to work. These need to be placed inside your System directory. If you don’t know where your System directory is, inside RetroArch, go to Settings -> Directories and read where your System Directory is located.
The following three files are all required:
- bios7.bin
- bios9.bin
- firmware.bin
SameBoy
SameBoy is an accuracy-focused Game Boy/Game Boy Color emulator in the vein of Gambatte. We now have a libretro core of it and its author has also helped us earlier with some implementation details, so that is very much appreciated!
Some features that are still missing is savestate support, but we intend to get that done soon.
Flexisign 8.1 software, free download. For more information on SameBoy, check out its official homepage here.
Available for
The SameBoy core is currently available for:
- Windows (64bit/32bit)
- Linux (32bit/64bit)
- macOS
- iOS
- Android
BIOS instructions, etc. (optional)
Here is a tiny convenience feature you added – normally SameBoy relies on reverse engineered Game Boy/Game Boy Color boot ROMs in order to load. You can load these instead of the real BIOS file. For this libretro core, instead of requiring you to put these homebrew boot roms somewhere so that the emulator can read them, we have baked these into the core itself. So you don’t even need to put them somewhere in your system directory.
However, if you’d like to override these, you can do that too. Go to your system directory (if you don’t know what this is, inside RetroArch, go to Settings -> Directories and read where your System Directory is located) and put these files there:
Game Boy boot ROM – ‘dmg_boot.bin’
![Nintendo ds bios files Nintendo ds bios files](https://www.biteyourconsole.net/wp-content/uploads/MelonDS1-1-710x357.jpg)
Game Boy Color boot ROM – ‘cgb_boot.bin’
ARM Linux cores!
Our buildbot is now providing fresh new ARM Linux cores for hardfloat configurations! These cores could be used for instance on Lakka-based devices as well as the NES Mini!
You can grab them here:
Miscellaneous updates
![Bios9.bin Bios9.bin](https://1.bp.blogspot.com/-0_H1mPop-Pw/XDycIXqdl0I/AAAAAAAAPNA/v190xvN5U0EMnC3YmrW_c2xwEV_WmLepQCLcBGAs/s1600/Screenshot_20190114_084436.png)
- Mednafen/Beetle Saturn has been updated to the latest version.
- Updates to ParaLLEl N64 core.
What’s still coming up this week?
In no particular order:
- Redream (new Sega Dreamcast emulator made by inolen)
- OpenLara (Tomb Raider 1 game engine, in early alpha development stages but already promising)
- Dolphin (will have Gamecube controls only at first, will work for both GL and Vulkan)
- Citra
Developer(s) | Arisotura Repository contributors |
---|---|
Latest version | 0.9 |
Active | Yes |
Platform(s) | Windows, Linux, Nintendo Switch (unofficial), Android(unofficial) |
Emulates | Nintendo DS |
Accuracy | Medium-Accurate |
Website | melonds.kuribo64.net |
Support($) | Patreon |
Programmed in | C++,C |
License | GNU GPLv3 |
Source code | GitHub |
melonDS is a work-in-progress Nintendo DS emulator aiming for better performance than DeSmuME and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly known as StapleButter), a former contributor to DeSmuME, and has been available as a libretro core since version 0.6.
Downloads[edit]
Official Builds Also available on Github |
Dev Builds |
JIT Beta Build (0.8.3) Developed by Generic (aka RSDuck). Adds a JIT recompiler which improves CPU emulation speeds. (Note: The latest Dev builds include the JIT recompiler) |
Alpha Build (unofficial) |
Release 4 GBATemp Thread Ported by Hydr8gon, and currently maintained by Generic (aka RSDuck), who added an ARM64 JIT and other improvements. (unofficial) |
Vita Port No longer maintained |
Overview[edit]
As of 0.9, melonDS offers:
- Nearly complete core (CPU, video, audio, ..)
- OpenGL renderer, 3D upscaling
- RTC, microphone, lid close/open
- Joystick support
- Savestates
- Various display position/sizing/rotation modes
- JIT recompiler - Brought to you by Generic (aka RSDuck), the new JIT recompiler enables melonDS to run much faster, and quite often reach fullspeed even when emulating DSi titles!
- DSi Emulation - You will need a NAND and firmware dump from your DSi, as well as augmented BIOS dumps (such as those that NO$GBA requires). I intend to release a BIOS dumper to make this easier.
- (WIP) Wifi: local multiplayer, online connectivity
- AR cheat support!
Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.
Issues[edit]
Like most emulators, development has been rocky with at one point the sole developer putting the project on a hiatus in May of 2018 leaving this to-do list for anyone who wished to contribute improving the emulator, which is still open-source. On July 2018 it was announced that development was going to continue for melonDS and has since shown potential.
There is very little to tweak in terms of improving performance (which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
The OpenGL renderer is still being worked on, meaning that there's a slight chance some models/textures may not render correctly.
melonDSi[edit]
On October 15, 2019, Arisotura released the beta version of an emulator called melonDSi, an experimental melonDS branch for DSi emulation. So far, it's able to boot into the home screen of the DSi's firmware and boot some DSiWare, DSi-Enhanced games and other features (cameras, DSP, new wifi, etc.) aren't supported yet. It used to have required a lot of files to be dumped in order to work (most of which were console-unique), however it has been reworked to require less files (namely, the DSi ARM7 & ARM9 BIOS, the DSi Firmware, and a NAND dump). It has since been merged into the master branch and is available on melonDS 0.9.
Oct 01, 2011 In the Mac OS it is possible to change the default program the operating system will use to open a file when you double-click on it. After you have changed this file association, though, you may. Feb 05, 2020 Mail is likely the default email app on your Mac, but just in case you have others downloaded, you can set the default reader. Here's how: Launch Mail from your dock or the Finder. Click Mail in the menu bar at the top of the screen. Click Preferences. Click the dropdown next to Default Mail Reader. Click the app you'd like to set as the default.
Sep 11, 2013 Changing the default applications that opens when opening a file in Mac OS X is a definite must know, and can save you time as well as a headache. Maybe you’ve downloaded a new app that you want to set as the default, or opening a picture could default to an app that takes a long time to load, such as Photoshop.
![Mac os default applications](http://wpsites.net/wp-content/uploads/2015/03/view-edit.png)
Getting Started[edit]
From the README on GitHub:
melonDS requires BIOS/firmware copies from a DS. Files required:- bios7.bin, 16KB: ARM7 BIOS
- bios9.bin, 4KB: ARM9 BIOS
- firmware.bin, 128/256/512KB: firmware
These files can be found here. If you do choose to look elsewhere online for system files, be warned that there are old hacked dumps floating around that breaks if the WFC configurations are altered.
In order to use the OpenGL renderer, you must have at least OpenGL 3.1.More information can be found in this FAQ.
Astm e8 tensile specimen dimensions pdf. To use melonDS in DSi mode, you need extra files which can be found on this page.
Gallery[edit]
- Top: 2x the native resolution without OpenGL.
Bottom: 2x the native resolution with OpenGL - Top: Native software render.
Bottom: 4x the native resolution with OpenGL
References[edit]
Bios7 Ds
External Links[edit]
- The One That Flourished: A Look at melonDS 0.8 (By Dolphin tester JMC47, aka Justin M. Chadwick. 6 June 2019.)
Bios.bin Bios.bin Firmware.bin Download
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